General 2011 update
19/Nov/2011 19:32 Filed in:Aeriae
News
It's been a
slower year on the Aeriae front, so this is a post
explaining why that's been the case.
The primary reason is that I spent the majority of my time in 2011 year developing an Interactive Fiction game called Six. I entered the game in the 2011 Interactive Fiction Competition where it was voted into second place in the field of 38 games, an achievement I am obviously very happy with.
However, my productivity in game development took its toll on my productivity in music development… at least for Aeriae. I probably co-produced at least 80 hours of improvised electronic music with a friend of mine over the course of the year in a duo act which we still have no agreed name for, and whose goals we are unsure of. But it's been a lot of fun, and creatively, it's been a new area for me to explore. The Aeriae material is exactingly created, and in some ways grows out of the exact opposite approach to that of improvisational music.
My second Aeriae album, Victris, is complete and ready to go, and has actually benefited from having even more time spent on it revisiting the production. That said, I’ve been unsure of how to release it. I would prefer the support gained by releasing through a label this time (unlike Hold R1, which I self-released) but it's difficult to gain the attention of one, especially if you produce non-commercial music and are not a heavily tour-oriented act. However, it's also true that I have simply not spent enough time pursuing the label/publishing goal this year because of the time spent on my game. Now that that's complete, I can return to the task.
The primary reason is that I spent the majority of my time in 2011 year developing an Interactive Fiction game called Six. I entered the game in the 2011 Interactive Fiction Competition where it was voted into second place in the field of 38 games, an achievement I am obviously very happy with.
However, my productivity in game development took its toll on my productivity in music development… at least for Aeriae. I probably co-produced at least 80 hours of improvised electronic music with a friend of mine over the course of the year in a duo act which we still have no agreed name for, and whose goals we are unsure of. But it's been a lot of fun, and creatively, it's been a new area for me to explore. The Aeriae material is exactingly created, and in some ways grows out of the exact opposite approach to that of improvisational music.
My second Aeriae album, Victris, is complete and ready to go, and has actually benefited from having even more time spent on it revisiting the production. That said, I’ve been unsure of how to release it. I would prefer the support gained by releasing through a label this time (unlike Hold R1, which I self-released) but it's difficult to gain the attention of one, especially if you produce non-commercial music and are not a heavily tour-oriented act. However, it's also true that I have simply not spent enough time pursuing the label/publishing goal this year because of the time spent on my game. Now that that's complete, I can return to the task.
Get Tix for Aeriae @ Scorcherfest
26/Mar/2011 22:03 Filed in:Aeriae
News
Aeriae plays at
all-genre music fest Scorcherfest, which takes place at
the Annandale Hotel, Sydney, from midday to late on
Sunday, April 10, 2011.
20+ acts over 3 stages for $20! All ages, U18 with guardians.
AERIAE IS ONSTAGE AT 5:10 on the 'Green-Pale' stage.
Tickets to Scorcherfest are normally $30, but you can get $20 tickets, either online or on the day, by using one of the following discount vouchers:
* CLICK HERE TO GET PRINTABLE VOUCHERS YOU CAN USE AT THE DOOR ON THE DAY
* CLICK HERE FOR A VOUCHER WITH A CODE FOR ONLINE TIX PURCHASES
For online tix purchses, go to scorcherfest.com.au and enter the code from the voucher when buying your tix.
20+ acts over 3 stages for $20! All ages, U18 with guardians.
AERIAE IS ONSTAGE AT 5:10 on the 'Green-Pale' stage.
Tickets to Scorcherfest are normally $30, but you can get $20 tickets, either online or on the day, by using one of the following discount vouchers:
* CLICK HERE TO GET PRINTABLE VOUCHERS YOU CAN USE AT THE DOOR ON THE DAY
* CLICK HERE FOR A VOUCHER WITH A CODE FOR ONLINE TIX PURCHASES
For online tix purchses, go to scorcherfest.com.au and enter the code from the voucher when buying your tix.
Aeriae plays Scorcherfest @ Sydney's Annandale Hotel on Sunday, 10 April 2010
08/Feb/2011 13:39 Filed in:Aeriae
News
Scorcherfest is an awesome all-genres
music festival taking place across Australia in April.
Aeriae will be playing the Sydney venue, the Annandale Hotel, on Sunday, 10 April 2010. Set times aren't known yet (I could be playing the day or the evening) but this is an all-day festival, so your $20 entry ticket will get you in to see any and all of the cool bands playing, and a wide range of music styles will be represented.
Click here to see the Sydney Band Profiles
Artists playing at Scorcherfest are also selling tickets for their own sets, so to buy tickets for this show, just hit the ‘Contact Me’ button at the bottom of this page to send me an e-mail listing the number of tickets you want. You'll be able to pay by PayPal or bank deposit, and I'll mail your tickets to you directly.
If you need further payment options, you can buy tickets through the Scorcherfest website. Just pick Aeriae as the band you're coming to support.
I will post further details of this gig as they come to light.
Aeriae will be playing the Sydney venue, the Annandale Hotel, on Sunday, 10 April 2010. Set times aren't known yet (I could be playing the day or the evening) but this is an all-day festival, so your $20 entry ticket will get you in to see any and all of the cool bands playing, and a wide range of music styles will be represented.
Click here to see the Sydney Band Profiles
Artists playing at Scorcherfest are also selling tickets for their own sets, so to buy tickets for this show, just hit the ‘Contact Me’ button at the bottom of this page to send me an e-mail listing the number of tickets you want. You'll be able to pay by PayPal or bank deposit, and I'll mail your tickets to you directly.
If you need further payment options, you can buy tickets through the Scorcherfest website. Just pick Aeriae as the band you're coming to support.
I will post further details of this gig as they come to light.
Aeriae presents 'Leadlight' - a new horror computer game for the Apple II
21/Nov/2010 22:19 Filed in:Aeriae
News
After a year
and a half of development, I am pleased to announce
that my Survival Horror Interactive Fiction game for
the Apple II,
Leadlight, is ready for play:
http://leadlightgame.com

15-year-old Belinda Nettle is studying at Linville Girls High School in Australia's Blue Mountains. After falling asleep in the library one afternoon, she wakes from her mundane existence into a nightmare. Her classmates are transformed, nameless terrors seek her out across the schoolgrounds, and traps and tricks threaten her life at every turn.
Can you help Belinda survive this terror-filled night and solve its mysteries? And will there be a new day?
* Brings modern survival horror feel to a classic gaming form
* Defeat enemies and uncover secrets to improve your score
* Experiment with weapons and clothing to improve your stats
* Solve puzzles and uncover frightful secrets
* Avoid gruesome traps, or back up a move if you fall prey to them
* Evade capture with the HIDE command
The game is free to play, and can be run online in a browser-based emulator, or offline with one of the downloadable emulator packs for different systems. Just visit the website to get started.
There's also an illustrated Player Guide and a website FAQ explaining how to play interactive fiction if you've never tried it before, and a coded hint sheet for help with the puzzles.
The game recently competed in the 2010 Interactive Fiction Competition, where it placed 14th out of 26 entries in the public vote. This was a very strong result for a piece of 8-bit Apple II software drawing on a genre which didn't even exist when the Apple II computer was in its heyday, and competing against a majority of games designed with state of the art authorship systems with unlimited resources at their disposal.
Realising this game was one of the biggest creative and programming/engineering challenges of my life, and I’m really pleased with the result.
I hope you enjoy the game, and if you do, please let other folks know about it.
With this project complete, I can at last return my focus to completion of the second Aeriae album, and it is indeed extremely near completion.
http://leadlightgame.com

15-year-old Belinda Nettle is studying at Linville Girls High School in Australia's Blue Mountains. After falling asleep in the library one afternoon, she wakes from her mundane existence into a nightmare. Her classmates are transformed, nameless terrors seek her out across the schoolgrounds, and traps and tricks threaten her life at every turn.
Can you help Belinda survive this terror-filled night and solve its mysteries? And will there be a new day?
* Brings modern survival horror feel to a classic gaming form
* Defeat enemies and uncover secrets to improve your score
* Experiment with weapons and clothing to improve your stats
* Solve puzzles and uncover frightful secrets
* Avoid gruesome traps, or back up a move if you fall prey to them
* Evade capture with the HIDE command
The game is free to play, and can be run online in a browser-based emulator, or offline with one of the downloadable emulator packs for different systems. Just visit the website to get started.
There's also an illustrated Player Guide and a website FAQ explaining how to play interactive fiction if you've never tried it before, and a coded hint sheet for help with the puzzles.
The game recently competed in the 2010 Interactive Fiction Competition, where it placed 14th out of 26 entries in the public vote. This was a very strong result for a piece of 8-bit Apple II software drawing on a genre which didn't even exist when the Apple II computer was in its heyday, and competing against a majority of games designed with state of the art authorship systems with unlimited resources at their disposal.
Realising this game was one of the biggest creative and programming/engineering challenges of my life, and I’m really pleased with the result.
I hope you enjoy the game, and if you do, please let other folks know about it.
With this project complete, I can at last return my focus to completion of the second Aeriae album, and it is indeed extremely near completion.
Nov 27 2010 Aeriae @ Quake Aid gig cancelled
09/Nov/2010 15:25 Filed in:Aeriae
News
Unfortunately
the November 27 Aeriae gig has been cancelled. The
extra stage for the Clan Analogue acts at the Tibet
concert has been undone for reasons which stem from the
local council. My apologies for any
inconvenience.
Aeriae plays @ Kyegu Quake Aid, Nov 27, 2010
20/Sep/2010 23:37 Filed in:Aeriae
News
I'm playing at
'Quake Aid: Concert for Tibet' at James Meehan Reserve,
Dee Why beach, Sydney on Nov 27, 2010. Funds raised go
to victims of the April 14 Kyegu earthquake in Tibet.
Details: Concert goes from 12noon-8pm The event will feature international artists, Tibetan dancers, kids activities and food stalls.
Aeriae will be playing along with Clan Analogue acts - Bleepin J Squawkins, Lunar Module, Valley Forge (w live appearance by Kamahal), Telafonica
Details: Concert goes from 12noon-8pm The event will feature international artists, Tibetan dancers, kids activities and food stalls.
Aeriae will be playing along with Clan Analogue acts - Bleepin J Squawkins, Lunar Module, Valley Forge (w live appearance by Kamahal), Telafonica
Live recording of Aeriae set from Bandwidth II
29/Aug/2010 00:18 Filed in:Aeriae
News
New on
the Downloads
page: A live recording of my
half hour set at the Red Rattler on June 12, 2010.
This is a direct download link to the file (it's a 49MB mp3)
This is a direct download link to the file (it's a 49MB mp3)